Spring project
From Wikipedia, the free encyclopedia
This article needs additional citations for verification. Please help improve this article by adding reliable references. Unsourced material may be challenged and removed. (May 2008) |
Spring | |
---|---|
Developer(s) | Swedish Yankspankers |
Publisher(s) | N/A |
Engine | Spring engine |
Version | 0.77b5 |
Platform(s) | Windows, Linux |
Release date(s) | 22 October 2008 |
Genre(s) | Real-time strategy |
Mode(s) | Multiplayer |
Rating(s) | N/A |
Media | Downloadable |
System requirements | For Windows
|
Input methods | Keyboard and Mouse |
Spring (formerly known as TA Spring or Total Annihilation: Spring), is a full 3D free/open source RTS game engine originally created by the Swedish Yankspankers,[1] intended to bring the gameplay experience of Total Annihilation (TA) into three dimensions. The core game engine is licensed under the GNU GPL.
Games are played using one of a number of mods. The standard installation comes with a range of prepackaged mods, some which requires that one own a copy of TA to legally play them, and other Free Content mods which may be used free of charge without owning a copy of TA.
Spring is being developed by the Swedish Yankspankers and the Spring community. The initial goal was to have the game run the mods and 3rd-party units from Total Annihilation. This goal is now mostly complete, and the project has moved on to including additional features. The game is mainly focused around multiplayer games over the Internet or a LAN connection. There are currently a few single player missions, built on the basic support for this through Lua scripting. There are also many skirmish AIs, allowing for offline play or extra players in an online game.
Contents |
The source code
Spring's source code, licenced under the GNU General Public License, is primarily written in the C++ programming language with the exception of its default lobby which is written in Delphi, and its current game server which is written in Java. The C++ code structure is written in an object-oriented manner and is documented to some extent using doxygen. However most of the code has no proper documentation yet. The official source code package includes project files for various IDEs and building tools, including CMake, SCons, KDevelop, Microsoft Visual C++ 7.0/8.0, and XCode.
Multiplayer support
Spring is designed to be played as online multiplayer matches. It uses a deterministic game simulation which is executed on all game clients. Only the user commands are sent to other players, which prevents any active cheating. AMD-64 and i386 platforms are supported for multiplayer on Linux, and i386 on Windows.
The game uses a lobby with a look and feel similar to an IRC client.
Features
This article or section seems to contain embedded lists that may require cleanup. To meet Wikipedia's style guidelines, please help improve this article by: removing items which are not notable, encyclopedic, or helpful from the list(s); incorporating appropriate items into the main body of the article; and discussing this issue on the talk page. (August 2008) |
Some of the defining features of this game are:
- Continuous improvement from developers
- Deformable terrain (example)
- Large maps.
- Large battles, with support for up to 5000 units per player depending on hardware
- Up to max 16 players online (32 players are possible with the use of third-party lobby clients). 16 or even 32 players spectators can watch as well
- Fully customizable gameplay via Lua scripts
- Fully customizable user interface
- Fully 3D camera view, allowing complete freedom of view
- First-person control
- Ability to draw and write on the map for better tactical communication
- Easily interchangeable AI and mods
- Realistic 3D trajectories for projectile and missile weapons
- Fully 3D air combat
- Compatible with unit files from Total Annihilation, allowing 3rd party units to easily be imported
- Complete physical modelling
Mods
Spring has numerous mods in various stages of development. Most are based upon and use content from the original TA, including the most widely played mods: Balanced Annihilation, Complete Annihilation, NOTA, and XTA. However, there are many mods which are derivatives of other works of fiction, such as a Gundam mod, a Warhammer 40,000 mod (with another in production), and a Star Wars mod based on the Galactic Civil War. There are also several fully original mods, including "Expand & Exterminate", a strategic mod inspired by Earth 2150 and "Kernel Panic", a Darwinia-esque mod emphasizing simplicity. Spring is supported on Windows, Macintosh, and Linux.
Balanced Annihilation
This is the most prevalent mod that is used by the online Spring community. It features all the previous units from "vanilla" TA, plus several extras for each faction.
As the name suggests, the mod rebalanced Absolute Annihilation, which was a rebalanced version of the TA mod Uberhack. The unit stats have been modified from Uberhack's base stats making it very dissimilar from TA's Uberhack. The balance does not reflect TA gameplay as much as an augmented version of TA.
Star Wars: Imperial Winter [1]
Featuring over a hundred different units for the Galactic Empire and Rebel Alliance, spanning from The Phantom Menace to Return of the Jedi, SW:IW aims to not only recreate the epic battles and rich universe of Star Wars, but also offers innovative and interesting design features such as asymmetrical sides, realistic weapon physics and a territory-based resource system designed to target competitive gamers as well as Star Wars fans.
The production is currently in a closed Beta as of October 2008.
P.U.R.E. [2]
Not to be confused with the ATV game Pure, P.U.R.E. is set in a time where humans were at war agaist an evil AI called the Overmind. P.U.R.E. is the first true "game" using the Spring engine. It is developed by a single person, known by the Spring community as Argh. The game features up to 57 unique units, new and improved GUI, unique resource system and 2 different sides, and a main menu (though not in-game). P.U.R.E. is featured in ModDB and several other review sites.
P.U.R.E. at present (October 2008) is at the RC (Release candidate) stage.
References
- ^ http://www.rebell.at/ Interview with TA-Spring Development-Team
Nenhum comentário:
Postar um comentário