TORCS
From Wikipedia, the free encyclopedia
TORCS is designed to enable pre-programmed AI drivers to race against one another, while allowing the user to control a vehicle using either a keyboard, mouse, or wheel input. The official website states the concept is derived from RARS (the Robot Auto Racing Simulator).[1]
TORCS is based upon the open source, cross-platform libraries OpenGL, Mesa 3D and OpenGL Utility Toolkit. Given this, it has been confirmed to run on the following platforms:
TORCS was initially written by Eric Espié and Christophe Guionneau, substantial parts have been added by other contributors. The TORCS source code is licensed under the terms of the GNU General Public License (GPL), most of the artwork is licensed under the Free Art License.
Critical reception
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Linux Journal considered TORCS to be the best open source driving game, highlighting the ability for players to design their own cars, realistic graphics and vehicle handling[2]
References
- ^ http://torcs.sourceforge.net/sections.php?op=viewarticle&artid=1
- ^ Diehl, Mike (2007-10-18). "Free Games for Linux" (HTML). Linux Journal. Linux Journal. Retrieved on 2007-12-04.
External links
- Official Webpage
- Sourceforge project page Project Development Page
- TORCS at the Open Directory Project
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